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/**
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* File: avl_tree.swift
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* Created Time: 2023-01-28
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* Author: nuomi1 (nuomi1@qq.com)
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*/
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import utils
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/* AVL 樹 */
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class AVLTree {
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fileprivate var root: TreeNode? // 根節點
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init() {}
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/* 獲取節點高度 */
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func height(node: TreeNode?) -> Int {
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// 空節點高度為 -1 ,葉節點高度為 0
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node?.height ?? -1
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}
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/* 更新節點高度 */
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private func updateHeight(node: TreeNode?) {
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// 節點高度等於最高子樹高度 + 1
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node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
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}
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/* 獲取平衡因子 */
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func balanceFactor(node: TreeNode?) -> Int {
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// 空節點平衡因子為 0
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guard let node = node else { return 0 }
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// 節點平衡因子 = 左子樹高度 - 右子樹高度
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return height(node: node.left) - height(node: node.right)
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}
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/* 右旋操作 */
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private func rightRotate(node: TreeNode?) -> TreeNode? {
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let child = node?.left
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let grandChild = child?.right
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// 以 child 為原點,將 node 向右旋轉
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child?.right = node
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node?.left = grandChild
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// 更新節點高度
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updateHeight(node: node)
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updateHeight(node: child)
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// 返回旋轉後子樹的根節點
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return child
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}
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/* 左旋操作 */
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private func leftRotate(node: TreeNode?) -> TreeNode? {
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let child = node?.right
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let grandChild = child?.left
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// 以 child 為原點,將 node 向左旋轉
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child?.left = node
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node?.right = grandChild
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// 更新節點高度
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updateHeight(node: node)
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updateHeight(node: child)
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// 返回旋轉後子樹的根節點
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return child
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}
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/* 執行旋轉操作,使該子樹重新恢復平衡 */
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private func rotate(node: TreeNode?) -> TreeNode? {
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// 獲取節點 node 的平衡因子
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let balanceFactor = balanceFactor(node: node)
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// 左偏樹
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if balanceFactor > 1 {
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if self.balanceFactor(node: node?.left) >= 0 {
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// 右旋
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return rightRotate(node: node)
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} else {
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// 先左旋後右旋
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node?.left = leftRotate(node: node?.left)
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return rightRotate(node: node)
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}
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}
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// 右偏樹
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if balanceFactor < -1 {
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if self.balanceFactor(node: node?.right) <= 0 {
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// 左旋
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return leftRotate(node: node)
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} else {
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// 先右旋後左旋
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node?.right = rightRotate(node: node?.right)
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return leftRotate(node: node)
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}
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}
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// 平衡樹,無須旋轉,直接返回
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return node
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}
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/* 插入節點 */
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func insert(val: Int) {
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root = insertHelper(node: root, val: val)
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}
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/* 遞迴插入節點(輔助方法) */
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private func insertHelper(node: TreeNode?, val: Int) -> TreeNode? {
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var node = node
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if node == nil {
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return TreeNode(x: val)
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}
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/* 1. 查詢插入位置並插入節點 */
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if val < node!.val {
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node?.left = insertHelper(node: node?.left, val: val)
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} else if val > node!.val {
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node?.right = insertHelper(node: node?.right, val: val)
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} else {
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return node // 重複節點不插入,直接返回
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}
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updateHeight(node: node) // 更新節點高度
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/* 2. 執行旋轉操作,使該子樹重新恢復平衡 */
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node = rotate(node: node)
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// 返回子樹的根節點
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return node
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}
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/* 刪除節點 */
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func remove(val: Int) {
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root = removeHelper(node: root, val: val)
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}
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/* 遞迴刪除節點(輔助方法) */
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private func removeHelper(node: TreeNode?, val: Int) -> TreeNode? {
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var node = node
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if node == nil {
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return nil
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}
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/* 1. 查詢節點並刪除 */
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if val < node!.val {
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node?.left = removeHelper(node: node?.left, val: val)
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} else if val > node!.val {
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node?.right = removeHelper(node: node?.right, val: val)
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} else {
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if node?.left == nil || node?.right == nil {
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let child = node?.left ?? node?.right
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// 子節點數量 = 0 ,直接刪除 node 並返回
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if child == nil {
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return nil
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}
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// 子節點數量 = 1 ,直接刪除 node
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else {
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node = child
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}
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} else {
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// 子節點數量 = 2 ,則將中序走訪的下個節點刪除,並用該節點替換當前節點
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var temp = node?.right
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while temp?.left != nil {
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temp = temp?.left
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}
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node?.right = removeHelper(node: node?.right, val: temp!.val)
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node?.val = temp!.val
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}
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}
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updateHeight(node: node) // 更新節點高度
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/* 2. 執行旋轉操作,使該子樹重新恢復平衡 */
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node = rotate(node: node)
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// 返回子樹的根節點
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return node
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}
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/* 查詢節點 */
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func search(val: Int) -> TreeNode? {
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var cur = root
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while cur != nil {
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// 目標節點在 cur 的右子樹中
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if cur!.val < val {
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cur = cur?.right
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}
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// 目標節點在 cur 的左子樹中
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else if cur!.val > val {
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cur = cur?.left
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}
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// 找到目標節點,跳出迴圈
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else {
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break
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}
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}
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// 返回目標節點
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return cur
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}
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}
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@main
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enum _AVLTree {
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static func testInsert(tree: AVLTree, val: Int) {
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tree.insert(val: val)
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print("\n插入節點 \(val) 後,AVL 樹為")
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PrintUtil.printTree(root: tree.root)
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}
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static func testRemove(tree: AVLTree, val: Int) {
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tree.remove(val: val)
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print("\n刪除節點 \(val) 後,AVL 樹為")
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PrintUtil.printTree(root: tree.root)
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}
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/* Driver Code */
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static func main() {
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/* 初始化空 AVL 樹 */
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let avlTree = AVLTree()
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/* 插入節點 */
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// 請關注插入節點後,AVL 樹是如何保持平衡的
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testInsert(tree: avlTree, val: 1)
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testInsert(tree: avlTree, val: 2)
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testInsert(tree: avlTree, val: 3)
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testInsert(tree: avlTree, val: 4)
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testInsert(tree: avlTree, val: 5)
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testInsert(tree: avlTree, val: 8)
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testInsert(tree: avlTree, val: 7)
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testInsert(tree: avlTree, val: 9)
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testInsert(tree: avlTree, val: 10)
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testInsert(tree: avlTree, val: 6)
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/* 插入重複節點 */
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testInsert(tree: avlTree, val: 7)
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/* 刪除節點 */
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// 請關注刪除節點後,AVL 樹是如何保持平衡的
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testRemove(tree: avlTree, val: 8) // 刪除度為 0 的節點
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testRemove(tree: avlTree, val: 5) // 刪除度為 1 的節點
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testRemove(tree: avlTree, val: 4) // 刪除度為 2 的節點
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/* 查詢節點 */
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let node = avlTree.search(val: 7)
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print("\n查詢到的節點物件為 \(node!),節點值 = \(node!.val)")
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}
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}
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