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# 完全背包问题
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在本节,我们先求解 0-1 背包的一个变种问题:完全背包问题;再了解完全背包的一种特例问题:零钱兑换。
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## 完全背包问题
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!!! question
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给定 $n$ 种物品,第 $i$ 个物品的重量为 $wgt[i-1]$ 、价值为 $val[i-1]$ ,现在有个容量为 $cap$ 的背包,**每种物品可以重复选取**,问在不超过背包容量下背包中物品的最大价值。
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![完全背包问题的示例数据](unbounded_knapsack_problem.assets/unbounded_knapsack_example.png)
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完全背包和 0-1 背包问题非常相似,**区别仅在于不限制物品的选择次数**。
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- 在 0-1 背包中,每个物品只有一个,因此将物品 $i$ 放入背包后,只能从前 $i-1$ 个物品中选择;
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- 在完全背包中,每个物品有无数个,因此将物品 $i$ 放入背包后,**仍可以从前 $i$ 个物品中选择**;
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这就导致了状态转移的变化,对于状态 $[i, c]$ 有:
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- **不放入物品 $i$** :与 0-1 背包相同,转移至 $[i-1, c]$ ;
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- **放入物品 $i$** :状态转移至 $[i, c-wgt[i-1]]$ 而非 0-1 背包的 $[i-1, c-wgt[i-1]]$ ;
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因此状态转移方程变为:
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$$
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dp[i, c] = \max(dp[i-1, c], dp[i, c - wgt[i-1]] + val[i-1])
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$$
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对比两道题目的动态规划代码,状态转移中有一处从 $i-1$ 变为 $i$ ,其余完全一致。
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=== "Java"
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```java title="unbounded_knapsack.java"
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[class]{unbounded_knapsack}-[func]{unboundedKnapsackDP}
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```
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=== "C++"
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```cpp title="unbounded_knapsack.cpp"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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=== "Python"
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```python title="unbounded_knapsack.py"
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[class]{}-[func]{unbounded_knapsack_dp}
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```
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=== "Go"
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```go title="unbounded_knapsack.go"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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=== "JavaScript"
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```javascript title="unbounded_knapsack.js"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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=== "TypeScript"
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```typescript title="unbounded_knapsack.ts"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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=== "C"
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```c title="unbounded_knapsack.c"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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=== "C#"
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```csharp title="unbounded_knapsack.cs"
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[class]{unbounded_knapsack}-[func]{unboundedKnapsackDP}
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```
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=== "Swift"
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```swift title="unbounded_knapsack.swift"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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=== "Zig"
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```zig title="unbounded_knapsack.zig"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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=== "Dart"
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```dart title="unbounded_knapsack.dart"
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[class]{}-[func]{unboundedKnapsackDP}
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```
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由于当前状态是从左边和上边的状态转移而来,**因此状态压缩后应该对 $dp$ 表中的每一行采取正序遍历**,这个遍历顺序与 0-1 背包正好相反。请通过以下动画来理解为什么要改为正序遍历。
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=== "<1>"
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![unbounded_knapsack_dp_comp_step1](unbounded_knapsack_problem.assets/unbounded_knapsack_dp_comp_step1.png)
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=== "<2>"
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![unbounded_knapsack_dp_comp_step2](unbounded_knapsack_problem.assets/unbounded_knapsack_dp_comp_step2.png)
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=== "<3>"
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![unbounded_knapsack_dp_comp_step3](unbounded_knapsack_problem.assets/unbounded_knapsack_dp_comp_step3.png)
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=== "<4>"
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![unbounded_knapsack_dp_comp_step4](unbounded_knapsack_problem.assets/unbounded_knapsack_dp_comp_step4.png)
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=== "<5>"
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![unbounded_knapsack_dp_comp_step5](unbounded_knapsack_problem.assets/unbounded_knapsack_dp_comp_step5.png)
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=== "<6>"
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![unbounded_knapsack_dp_comp_step6](unbounded_knapsack_problem.assets/unbounded_knapsack_dp_comp_step6.png)
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代码实现比较简单,仅需将数组 `dp` 的第一维删除。
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=== "Java"
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```java title="unbounded_knapsack.java"
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[class]{unbounded_knapsack}-[func]{unboundedKnapsackDPComp}
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```
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=== "C++"
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```cpp title="unbounded_knapsack.cpp"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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=== "Python"
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```python title="unbounded_knapsack.py"
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[class]{}-[func]{unbounded_knapsack_dp_comp}
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```
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=== "Go"
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```go title="unbounded_knapsack.go"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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=== "JavaScript"
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```javascript title="unbounded_knapsack.js"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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=== "TypeScript"
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```typescript title="unbounded_knapsack.ts"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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=== "C"
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```c title="unbounded_knapsack.c"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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=== "C#"
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```csharp title="unbounded_knapsack.cs"
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[class]{unbounded_knapsack}-[func]{unboundedKnapsackDPComp}
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```
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=== "Swift"
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```swift title="unbounded_knapsack.swift"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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=== "Zig"
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```zig title="unbounded_knapsack.zig"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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=== "Dart"
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```dart title="unbounded_knapsack.dart"
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[class]{}-[func]{unboundedKnapsackDPComp}
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```
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## 零钱兑换问题
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背包问题是一大类动态规划问题的代表,其拥有很多的变种,例如零钱兑换问题。
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!!! question
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给定 $n$ 种硬币,第 $i$ 个硬币的面值为 $coins[i - 1]$ ,为目标金额 $amt$ ,**每种硬币可以重复选取**,问能够凑出目标金额的最少硬币个数。如果无法凑出目标金额则返回 $-1$ 。
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如下图所示,凑出 $11$ 元最少需要 $3$ 枚硬币,方案为 $1 + 2 + 5 = 11$ 。
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![零钱兑换问题的示例数据](unbounded_knapsack_problem.assets/coin_change_example.png)
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**零钱兑换问题可以看作是完全背包问题的一种特殊情况**,两者具有以下联系与不同点:
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- 两道题可以相互转换,“物品”对应于“硬币”、“物品重量”对应于“硬币面值”、“背包容量”对应于“目标金额”;
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- 目标不同,背包问题是要最大化物品价值,零钱兑换问题是要最小化硬币数量;
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- 背包问题是求“不超过”背包容量下的解,零钱兑换是求“恰好”凑到目标金额的解;
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**第一步:思考每轮的决策,定义状态,从而得到 $dp$ 表**
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状态 $[i, a]$ 对应的子问题为:**前 $i$ 个硬币能够凑出金额 $a$ 的最少硬币个数**,记为 $dp[i, a]$ 。
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二维 $dp$ 表的尺寸为 $(n+1) \times (amt+1)$ 。
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**第二步:找出最优子结构,进而推导出状态转移方程**
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与完全背包的状态转移方程基本相同,不同点在于:
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- 本题要求最小值,因此需将运算符 $\max()$ 更改为 $\min()$ ;
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- 优化主体是“硬币数量”而非”商品价值“,因此在选中硬币时执行 $+1$ 即可;
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$$
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dp[i, a] = \min(dp[i-1, a], dp[i, a - coins[i-1]] + 1)
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$$
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**第三步:确定边界条件和状态转移顺序**
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当目标金额为 $0$ 时,凑出它的最少硬币个数为 $0$ ,即所有 $dp[i, 0]$ 都等于 $0$ 。当无硬币时,**无法凑出任意 $> 0$ 的目标金额**,即是无效解。为使状态转移方程中的 $\min()$ 函数能够识别并过滤无效解,我们考虑使用 $+ \infty$ 来表示它们,即令所有 $dp[0, a]$ 都等于 $+ \infty$ 。
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以上做法仅适用于 Python 语言,因为大多数编程语言并未提供 $+ \infty$ 变量,所以只能使用整型 `int` 的最大值,而这又会导致大数越界:**当 $dp[i, a - coins[i-1]]$ 是无效解时,再执行 $+ 1$ 操作会发生溢出**。
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为解决该问题,我们采用一个不可能达到的大数字 $amt + 1$ 来表示无效解,因为凑出 $amt$ 的硬币个数最多为 $amt$ 个。
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在最后返回前,判断 $dp[n, amt]$ 是否等于 $amt + 1$ ,若是则返回 $-1$ ,代表无法凑出目标金额。
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|
=== "Java"
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```java title="coin_change.java"
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[class]{coin_change}-[func]{coinChangeDP}
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```
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=== "C++"
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|
```cpp title="coin_change.cpp"
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|
[class]{}-[func]{coinChangeDP}
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```
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|
=== "Python"
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|
|
|
|
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|
```python title="coin_change.py"
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[class]{}-[func]{coin_change_dp}
|
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|
```
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|
|
=== "Go"
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|
|
|
|
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|
|
|
```go title="coin_change.go"
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|
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|
|
[class]{}-[func]{coinChangeDP}
|
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```
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|
|
|
=== "JavaScript"
|
|
|
|
|
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|
|
```javascript title="coin_change.js"
|
|
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|
|
[class]{}-[func]{coinChangeDP}
|
|
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|
|
```
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|
|
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|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
```typescript title="coin_change.ts"
|
|
|
|
|
[class]{}-[func]{coinChangeDP}
|
|
|
|
|
```
|
|
|
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|
|
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|
|
=== "C"
|
|
|
|
|
|
|
|
|
|
```c title="coin_change.c"
|
|
|
|
|
[class]{}-[func]{coinChangeDP}
|
|
|
|
|
```
|
|
|
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|
|
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|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
```csharp title="coin_change.cs"
|
|
|
|
|
[class]{coin_change}-[func]{coinChangeDP}
|
|
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|
|
```
|
|
|
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|
|
|
|
=== "Swift"
|
|
|
|
|
|
|
|
|
|
```swift title="coin_change.swift"
|
|
|
|
|
[class]{}-[func]{coinChangeDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
```zig title="coin_change.zig"
|
|
|
|
|
[class]{}-[func]{coinChangeDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Dart"
|
|
|
|
|
|
|
|
|
|
```dart title="coin_change.dart"
|
|
|
|
|
[class]{}-[func]{coinChangeDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
下图展示了零钱兑换的动态规划过程。
|
|
|
|
|
|
|
|
|
|
=== "<1>"
|
|
|
|
|
![coin_change_dp_step1](unbounded_knapsack_problem.assets/coin_change_dp_step1.png)
|
|
|
|
|
|
|
|
|
|
=== "<2>"
|
|
|
|
|
![coin_change_dp_step2](unbounded_knapsack_problem.assets/coin_change_dp_step2.png)
|
|
|
|
|
|
|
|
|
|
=== "<3>"
|
|
|
|
|
![coin_change_dp_step3](unbounded_knapsack_problem.assets/coin_change_dp_step3.png)
|
|
|
|
|
|
|
|
|
|
=== "<4>"
|
|
|
|
|
![coin_change_dp_step4](unbounded_knapsack_problem.assets/coin_change_dp_step4.png)
|
|
|
|
|
|
|
|
|
|
=== "<5>"
|
|
|
|
|
![coin_change_dp_step5](unbounded_knapsack_problem.assets/coin_change_dp_step5.png)
|
|
|
|
|
|
|
|
|
|
=== "<6>"
|
|
|
|
|
![coin_change_dp_step6](unbounded_knapsack_problem.assets/coin_change_dp_step6.png)
|
|
|
|
|
|
|
|
|
|
=== "<7>"
|
|
|
|
|
![coin_change_dp_step7](unbounded_knapsack_problem.assets/coin_change_dp_step7.png)
|
|
|
|
|
|
|
|
|
|
=== "<8>"
|
|
|
|
|
![coin_change_dp_step8](unbounded_knapsack_problem.assets/coin_change_dp_step8.png)
|
|
|
|
|
|
|
|
|
|
=== "<9>"
|
|
|
|
|
![coin_change_dp_step9](unbounded_knapsack_problem.assets/coin_change_dp_step9.png)
|
|
|
|
|
|
|
|
|
|
=== "<10>"
|
|
|
|
|
![coin_change_dp_step10](unbounded_knapsack_problem.assets/coin_change_dp_step10.png)
|
|
|
|
|
|
|
|
|
|
=== "<11>"
|
|
|
|
|
![coin_change_dp_step11](unbounded_knapsack_problem.assets/coin_change_dp_step11.png)
|
|
|
|
|
|
|
|
|
|
=== "<12>"
|
|
|
|
|
![coin_change_dp_step12](unbounded_knapsack_problem.assets/coin_change_dp_step12.png)
|
|
|
|
|
|
|
|
|
|
=== "<13>"
|
|
|
|
|
![coin_change_dp_step13](unbounded_knapsack_problem.assets/coin_change_dp_step13.png)
|
|
|
|
|
|
|
|
|
|
=== "<14>"
|
|
|
|
|
![coin_change_dp_step14](unbounded_knapsack_problem.assets/coin_change_dp_step14.png)
|
|
|
|
|
|
|
|
|
|
=== "<15>"
|
|
|
|
|
![coin_change_dp_step15](unbounded_knapsack_problem.assets/coin_change_dp_step15.png)
|
|
|
|
|
|
|
|
|
|
由于零钱兑换和完全背包的状态转移方程如出一辙,因此状态压缩方式也相同。
|
|
|
|
|
|
|
|
|
|
=== "Java"
|
|
|
|
|
|
|
|
|
|
```java title="coin_change.java"
|
|
|
|
|
[class]{coin_change}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
```cpp title="coin_change.cpp"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Python"
|
|
|
|
|
|
|
|
|
|
```python title="coin_change.py"
|
|
|
|
|
[class]{}-[func]{coin_change_dp_comp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
```go title="coin_change.go"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
```javascript title="coin_change.js"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
```typescript title="coin_change.ts"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C"
|
|
|
|
|
|
|
|
|
|
```c title="coin_change.c"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
```csharp title="coin_change.cs"
|
|
|
|
|
[class]{coin_change}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Swift"
|
|
|
|
|
|
|
|
|
|
```swift title="coin_change.swift"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
```zig title="coin_change.zig"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Dart"
|
|
|
|
|
|
|
|
|
|
```dart title="coin_change.dart"
|
|
|
|
|
[class]{}-[func]{coinChangeDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
## 零钱兑换问题 II
|
|
|
|
|
|
|
|
|
|
!!! question
|
|
|
|
|
|
|
|
|
|
给定 $n$ 种硬币,第 $i$ 个硬币的面值为 $coins[i - 1]$ ,目标金额为 $amt$ ,每种硬币可以重复选取,**问在凑出目标金额的硬币组合数量**。
|
|
|
|
|
|
|
|
|
|
![零钱兑换问题 II 的示例数据](unbounded_knapsack_problem.assets/coin_change_ii_example.png)
|
|
|
|
|
|
|
|
|
|
相比于上一题,本题目标是组合数量,因此子问题变为:**前 $i$ 个硬币能够凑出金额 $a$ 的组合数量**。而 $dp$ 表仍然是尺寸为 $(n+1) \times (amt + 1)$ 的二维矩阵。
|
|
|
|
|
|
|
|
|
|
当前状态的组合数量等于不选当前硬币与选当前硬币这两种决策的组合数量之和。状态转移方程为:
|
|
|
|
|
|
|
|
|
|
$$
|
|
|
|
|
dp[i, a] = dp[i-1, a] + dp[i, a - coins[i-1]]
|
|
|
|
|
$$
|
|
|
|
|
|
|
|
|
|
当目标金额为 $0$ 时,无需选择任何硬币即可凑出目标金额,因此应将所有 $dp[i, 0]$ 都初始化为 $1$ 。当无硬币时,无法凑出任何 $>0$ 的目标金额,因此所有 $dp[0, a]$ 都等于 $0$ 。
|
|
|
|
|
|
|
|
|
|
=== "Java"
|
|
|
|
|
|
|
|
|
|
```java title="coin_change_ii.java"
|
|
|
|
|
[class]{coin_change_ii}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
```cpp title="coin_change_ii.cpp"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Python"
|
|
|
|
|
|
|
|
|
|
```python title="coin_change_ii.py"
|
|
|
|
|
[class]{}-[func]{coin_change_ii_dp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
```go title="coin_change_ii.go"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
```javascript title="coin_change_ii.js"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
```typescript title="coin_change_ii.ts"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C"
|
|
|
|
|
|
|
|
|
|
```c title="coin_change_ii.c"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
```csharp title="coin_change_ii.cs"
|
|
|
|
|
[class]{coin_change_ii}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Swift"
|
|
|
|
|
|
|
|
|
|
```swift title="coin_change_ii.swift"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
```zig title="coin_change_ii.zig"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Dart"
|
|
|
|
|
|
|
|
|
|
```dart title="coin_change_ii.dart"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDP}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
状态压缩处理方式相同,删除硬币维度即可。
|
|
|
|
|
|
|
|
|
|
=== "Java"
|
|
|
|
|
|
|
|
|
|
```java title="coin_change_ii.java"
|
|
|
|
|
[class]{coin_change_ii}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
```cpp title="coin_change_ii.cpp"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Python"
|
|
|
|
|
|
|
|
|
|
```python title="coin_change_ii.py"
|
|
|
|
|
[class]{}-[func]{coin_change_ii_dp_comp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
```go title="coin_change_ii.go"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
```javascript title="coin_change_ii.js"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
```typescript title="coin_change_ii.ts"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C"
|
|
|
|
|
|
|
|
|
|
```c title="coin_change_ii.c"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
```csharp title="coin_change_ii.cs"
|
|
|
|
|
[class]{coin_change_ii}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Swift"
|
|
|
|
|
|
|
|
|
|
```swift title="coin_change_ii.swift"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
```zig title="coin_change_ii.zig"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
=== "Dart"
|
|
|
|
|
|
|
|
|
|
```dart title="coin_change_ii.dart"
|
|
|
|
|
[class]{}-[func]{coinChangeIIDPComp}
|
|
|
|
|
```
|