|
|
@ -11,7 +11,7 @@ use tree_node::{vec_to_tree, TreeNode};
|
|
|
|
|
|
|
|
|
|
|
|
/* 判断当前状态是否为解 */
|
|
|
|
/* 判断当前状态是否为解 */
|
|
|
|
fn is_solution(state: &mut Vec<Rc<RefCell<TreeNode>>>) -> bool {
|
|
|
|
fn is_solution(state: &mut Vec<Rc<RefCell<TreeNode>>>) -> bool {
|
|
|
|
return !state.is_empty() && state.get(state.len() - 1).unwrap().borrow().val == 7;
|
|
|
|
return !state.is_empty() && state.last().unwrap().borrow().val == 7;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* 记录解 */
|
|
|
|
/* 记录解 */
|
|
|
@ -23,8 +23,8 @@ fn record_solution(
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* 判断在当前状态下,该选择是否合法 */
|
|
|
|
/* 判断在当前状态下,该选择是否合法 */
|
|
|
|
fn is_valid(_: &mut Vec<Rc<RefCell<TreeNode>>>, choice: Rc<RefCell<TreeNode>>) -> bool {
|
|
|
|
fn is_valid(_: &mut Vec<Rc<RefCell<TreeNode>>>, choice: Option<&Rc<RefCell<TreeNode>>>) -> bool {
|
|
|
|
return choice.borrow().val != 3;
|
|
|
|
return choice.is_some() && choice.unwrap().borrow().val != 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* 更新状态 */
|
|
|
|
/* 更新状态 */
|
|
|
@ -34,13 +34,13 @@ fn make_choice(state: &mut Vec<Rc<RefCell<TreeNode>>>, choice: Rc<RefCell<TreeNo
|
|
|
|
|
|
|
|
|
|
|
|
/* 恢复状态 */
|
|
|
|
/* 恢复状态 */
|
|
|
|
fn undo_choice(state: &mut Vec<Rc<RefCell<TreeNode>>>, _: Rc<RefCell<TreeNode>>) {
|
|
|
|
fn undo_choice(state: &mut Vec<Rc<RefCell<TreeNode>>>, _: Rc<RefCell<TreeNode>>) {
|
|
|
|
state.remove(state.len() - 1);
|
|
|
|
state.pop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* 回溯算法:例题三 */
|
|
|
|
/* 回溯算法:例题三 */
|
|
|
|
fn backtrack(
|
|
|
|
fn backtrack(
|
|
|
|
state: &mut Vec<Rc<RefCell<TreeNode>>>,
|
|
|
|
state: &mut Vec<Rc<RefCell<TreeNode>>>,
|
|
|
|
choices: &mut Vec<Rc<RefCell<TreeNode>>>,
|
|
|
|
choices: &Vec<Option<&Rc<RefCell<TreeNode>>>>,
|
|
|
|
res: &mut Vec<Vec<Rc<RefCell<TreeNode>>>>,
|
|
|
|
res: &mut Vec<Vec<Rc<RefCell<TreeNode>>>>,
|
|
|
|
) {
|
|
|
|
) {
|
|
|
|
// 检查是否为解
|
|
|
|
// 检查是否为解
|
|
|
@ -49,22 +49,22 @@ fn backtrack(
|
|
|
|
record_solution(state, res);
|
|
|
|
record_solution(state, res);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// 遍历所有选择
|
|
|
|
// 遍历所有选择
|
|
|
|
for choice in choices {
|
|
|
|
for &choice in choices.iter() {
|
|
|
|
// 剪枝:检查选择是否合法
|
|
|
|
// 剪枝:检查选择是否合法
|
|
|
|
if is_valid(state, choice.clone()) {
|
|
|
|
if is_valid(state, choice) {
|
|
|
|
// 尝试:做出选择,更新状态
|
|
|
|
// 尝试:做出选择,更新状态
|
|
|
|
make_choice(state, choice.clone());
|
|
|
|
make_choice(state, choice.unwrap().clone());
|
|
|
|
// 进行下一轮选择
|
|
|
|
// 进行下一轮选择
|
|
|
|
backtrack(
|
|
|
|
backtrack(
|
|
|
|
state,
|
|
|
|
state,
|
|
|
|
&mut vec![
|
|
|
|
&vec![
|
|
|
|
choice.borrow().left.clone().unwrap(),
|
|
|
|
choice.unwrap().borrow().left.as_ref(),
|
|
|
|
choice.borrow().right.clone().unwrap(),
|
|
|
|
choice.unwrap().borrow().right.as_ref(),
|
|
|
|
],
|
|
|
|
],
|
|
|
|
res,
|
|
|
|
res,
|
|
|
|
);
|
|
|
|
);
|
|
|
|
// 回退:撤销选择,恢复到之前的状态
|
|
|
|
// 回退:撤销选择,恢复到之前的状态
|
|
|
|
undo_choice(state, choice.clone());
|
|
|
|
undo_choice(state, choice.unwrap().clone());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -77,7 +77,7 @@ pub fn main() {
|
|
|
|
|
|
|
|
|
|
|
|
// 回溯算法
|
|
|
|
// 回溯算法
|
|
|
|
let mut res = Vec::new();
|
|
|
|
let mut res = Vec::new();
|
|
|
|
backtrack(&mut Vec::new(), &mut vec![root.unwrap()], &mut res);
|
|
|
|
backtrack(&mut Vec::new(), &mut vec![root.as_ref()], &mut res);
|
|
|
|
|
|
|
|
|
|
|
|
println!("\n输出所有根节点到节点 7 的路径,要求路径中不包含值为 3 的节点");
|
|
|
|
println!("\n输出所有根节点到节点 7 的路径,要求路径中不包含值为 3 的节点");
|
|
|
|
for path in res {
|
|
|
|
for path in res {
|
|
|
|