Update the codes of backtracking.

pull/480/head
krahets 2 years ago
parent 9c070a028f
commit bc77a81330

@ -21,6 +21,7 @@ void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &sel
// 尝试:做出选择,更新状态
selected[i] = true;
state.push_back(choice);
// 进行下一轮选择
backtrack(state, choices, selected, res);
// 回退:撤销选择,恢复到之前的状态
selected[i] = false;

@ -23,6 +23,7 @@ void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &sel
duplicated.emplace(choice); // 记录选择过的元素值
selected[i] = true;
state.push_back(choice);
// 进行下一轮选择
backtrack(state, choices, selected, res);
// 回退:撤销选择,恢复到之前的状态
selected[i] = false;

@ -45,6 +45,7 @@ void backtrack(vector<TreeNode *> &state, vector<TreeNode *> &choices, vector<ve
if (isValid(state, choice)) {
// 尝试:做出选择,更新状态
makeChoice(state, choice);
// 进行下一轮选择
vector<TreeNode *> nextChoices{choice->left, choice->right};
backtrack(state, nextChoices, res);
// 回退:撤销选择,恢复到之前的状态

@ -25,6 +25,7 @@ public class permutations_i {
// 尝试:做出选择,更新状态
selected[i] = true;
state.Add(choice);
// 进行下一轮选择
backtrack(state, choices, selected, res);
// 回退:撤销选择,恢复到之前的状态
selected[i] = false;

@ -27,6 +27,7 @@ public class permutations_ii {
duplicated.Add(choice); // 记录选择过的元素值
selected[i] = true;
state.Add(choice);
// 进行下一轮选择
backtrack(state, choices, selected, res);
// 回退:撤销选择,恢复到之前的状态
selected[i] = false;

@ -49,8 +49,8 @@ public class preorder_traversal_iii_template {
if (isValid(state, choice)) {
// 尝试:做出选择,更新状态
makeChoice(state, choice);
List<TreeNode> nextChoices = new List<TreeNode>() { choice.left, choice.right };
backtrack(state, nextChoices, res);
// 进行下一轮选择
backtrack(state, new List<TreeNode> { choice.left, choice.right }, res);
// 回退:撤销选择,恢复到之前的状态
undoChoice(state, choice);
}

@ -24,6 +24,7 @@ public class permutations_i {
// 尝试:做出选择,更新状态
selected[i] = true;
state.add(choice);
// 进行下一轮选择
backtrack(state, choices, selected, res);
// 回退:撤销选择,恢复到之前的状态
selected[i] = false;

@ -26,6 +26,7 @@ public class permutations_ii {
duplicated.add(choice); // 记录选择过的元素值
selected[i] = true;
state.add(choice);
// 进行下一轮选择
backtrack(state, choices, selected, res);
// 回退:撤销选择,恢复到之前的状态
selected[i] = false;

@ -49,6 +49,7 @@ public class preorder_traversal_iii_template {
if (isValid(state, choice)) {
// 尝试:做出选择,更新状态
makeChoice(state, choice);
// 进行下一轮选择
backtrack(state, Arrays.asList(choice.left, choice.right), res);
// 回退:撤销选择,恢复到之前的状态
undoChoice(state, choice);

@ -25,6 +25,7 @@ def backtrack(
# 尝试:做出选择,更新状态
selected[i] = True
state.append(choice)
# 进行下一轮选择
backtrack(state, choices, selected, res)
# 回退:撤销选择,恢复到之前的状态
selected[i] = False

@ -27,6 +27,7 @@ def backtrack(
duplicated.add(choice) # 记录选择过的元素值
selected[i] = True
state.append(choice)
# 进行下一轮选择
backtrack(state, choices, selected, res)
# 回退:撤销选择,恢复到之前的状态
selected[i] = False

@ -48,6 +48,7 @@ def backtrack(state: list[TreeNode], choices: list[TreeNode], res: list[list[Tre
if is_valid(state, choice):
# 尝试:做出选择,更新状态
make_choice(state, choice)
# 进行下一轮选择
backtrack(state, [choice.left, choice.right], res)
# 回退:撤销选择,恢复到之前的状态
undo_choice(state, choice)

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