|
|
@ -37,8 +37,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
public TreeNode right; // 右子结点
|
|
|
|
public TreeNode right; // 右子结点
|
|
|
|
public TreeNode(int x) { val = x; }
|
|
|
|
public TreeNode(int x) { val = x; }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -64,10 +63,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
self.height = 0 # 结点高度
|
|
|
|
self.height = 0 # 结点高度
|
|
|
|
self.left = left # 左子结点引用
|
|
|
|
self.left = left # 左子结点引用
|
|
|
|
self.right = right # 右子结点引用
|
|
|
|
self.right = right # 右子结点引用
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -84,8 +80,19 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
class TreeNode {
|
|
|
|
````
|
|
|
|
val; // 结点值
|
|
|
|
|
|
|
|
left; // 左子结点指针
|
|
|
|
|
|
|
|
right; // 右子结点指针
|
|
|
|
|
|
|
|
height; //结点高度
|
|
|
|
|
|
|
|
constructor(val, left, right, height) {
|
|
|
|
|
|
|
|
this.val = val === undefined ? 0 : val;
|
|
|
|
|
|
|
|
this.left = left === undefined ? null : left;
|
|
|
|
|
|
|
|
this.right = right === undefined ? null : right;
|
|
|
|
|
|
|
|
this.height = height === undefined ? 0 : height;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -97,9 +104,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
|
|
|
|
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -129,8 +134,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
height = 0
|
|
|
|
height = 0
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
@ -154,10 +158,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
// 结点高度等于最高子树高度 + 1
|
|
|
|
// 结点高度等于最高子树高度 + 1
|
|
|
|
node.height = Math.max(height(node.left), height(node.right)) + 1;
|
|
|
|
node.height = Math.max(height(node.left), height(node.right)) + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -189,8 +190,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
def __update_height(self, node: Optional[TreeNode]):
|
|
|
|
def __update_height(self, node: Optional[TreeNode]):
|
|
|
|
# 结点高度等于最高子树高度 + 1
|
|
|
|
# 结点高度等于最高子树高度 + 1
|
|
|
|
node.height = max([self.height(node.left), self.height(node.right)]) + 1
|
|
|
|
node.height = max([self.height(node.left), self.height(node.right)]) + 1
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -220,10 +220,18 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
/* 获取结点高度 */
|
|
|
|
|
|
|
|
height(node) {
|
|
|
|
|
|
|
|
// 空结点高度为 -1 ,叶结点高度为 0
|
|
|
|
|
|
|
|
return node === null ? -1 : node.height;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* 更新结点高度 */
|
|
|
|
|
|
|
|
updateHeight(node) {
|
|
|
|
````
|
|
|
|
// 结点高度等于最高子树高度 + 1
|
|
|
|
|
|
|
|
node.height = Math.max(this.height(node.left), this.height(node.right)) + 1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -235,7 +243,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
|
|
|
|
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -269,10 +277,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
// 结点高度等于最高子树高度 + 1
|
|
|
|
// 结点高度等于最高子树高度 + 1
|
|
|
|
node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
|
|
|
|
node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
@ -294,8 +299,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
// 结点平衡因子 = 左子树高度 - 右子树高度
|
|
|
|
// 结点平衡因子 = 左子树高度 - 右子树高度
|
|
|
|
return height(node.left) - height(node.right);
|
|
|
|
return height(node.left) - height(node.right);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -319,10 +323,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
return 0
|
|
|
|
return 0
|
|
|
|
# 结点平衡因子 = 左子树高度 - 右子树高度
|
|
|
|
# 结点平衡因子 = 左子树高度 - 右子树高度
|
|
|
|
return self.height(node.left) - self.height(node.right)
|
|
|
|
return self.height(node.left) - self.height(node.right)
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -341,8 +342,14 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
/* 获取平衡因子 */
|
|
|
|
````
|
|
|
|
balanceFactor(node) {
|
|
|
|
|
|
|
|
// 空结点平衡因子为 0
|
|
|
|
|
|
|
|
if (node === null) return 0;
|
|
|
|
|
|
|
|
// 结点平衡因子 = 左子树高度 - 右子树高度
|
|
|
|
|
|
|
|
return this.height(node.left) - this.height(node.right);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -356,7 +363,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -381,8 +388,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
|
|
|
|
// 结点平衡因子 = 左子树高度 - 右子树高度
|
|
|
|
// 结点平衡因子 = 左子树高度 - 右子树高度
|
|
|
|
return height(node: node.left) - height(node: node.right)
|
|
|
|
return height(node: node.left) - height(node: node.right)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
@ -442,10 +448,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
return child;
|
|
|
|
return child;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -480,8 +483,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
self.__update_height(child)
|
|
|
|
self.__update_height(child)
|
|
|
|
# 返回旋转后子树的根节点
|
|
|
|
# 返回旋转后子树的根节点
|
|
|
|
return child
|
|
|
|
return child
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -504,10 +506,20 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
/* 右旋操作 */
|
|
|
|
|
|
|
|
rightRotate(node) {
|
|
|
|
|
|
|
|
let child = node.left;
|
|
|
|
````
|
|
|
|
let grandChild = child.right;
|
|
|
|
|
|
|
|
// 以 child 为原点,将 node 向右旋转
|
|
|
|
|
|
|
|
child.right = node;
|
|
|
|
|
|
|
|
node.left = grandChild;
|
|
|
|
|
|
|
|
// 更新结点高度
|
|
|
|
|
|
|
|
this.updateHeight(node);
|
|
|
|
|
|
|
|
this.updateHeight(child);
|
|
|
|
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
|
|
|
|
return child;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -519,7 +531,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
|
|
|
|
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -538,7 +550,6 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
return child;
|
|
|
|
return child;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
```
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "Swift"
|
|
|
|
=== "Swift"
|
|
|
@ -557,10 +568,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
return child
|
|
|
|
return child
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
````
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
@ -596,8 +604,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
return child;
|
|
|
|
return child;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -632,10 +639,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
self.__update_height(child)
|
|
|
|
self.__update_height(child)
|
|
|
|
# 返回旋转后子树的根节点
|
|
|
|
# 返回旋转后子树的根节点
|
|
|
|
return child
|
|
|
|
return child
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -658,8 +662,20 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
/* 左旋操作 */
|
|
|
|
````
|
|
|
|
leftRotate(node) {
|
|
|
|
|
|
|
|
let child = node.right;
|
|
|
|
|
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|
|
let grandChild = child.left;
|
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|
|
// 以 child 为原点,将 node 向左旋转
|
|
|
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|
|
child.left = node;
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|
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|
|
node.right = grandChild;
|
|
|
|
|
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|
|
// 更新结点高度
|
|
|
|
|
|
|
|
this.updateHeight(node);
|
|
|
|
|
|
|
|
this.updateHeight(child);
|
|
|
|
|
|
|
|
// 返回旋转后子树的根节点
|
|
|
|
|
|
|
|
return child;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -673,7 +689,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -711,7 +727,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
return child
|
|
|
|
return child
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
@ -784,10 +800,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 平衡树,无需旋转,直接返回
|
|
|
|
// 平衡树,无需旋转,直接返回
|
|
|
|
return node;
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -850,8 +863,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
return self.__left_rotate(node)
|
|
|
|
return self.__left_rotate(node)
|
|
|
|
# 平衡树,无需旋转,直接返回
|
|
|
|
# 平衡树,无需旋转,直接返回
|
|
|
|
return node
|
|
|
|
return node
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -891,10 +903,36 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
/* 执行旋转操作,使该子树重新恢复平衡 */
|
|
|
|
|
|
|
|
rotate(node) {
|
|
|
|
|
|
|
|
// 获取结点 node 的平衡因子
|
|
|
|
````
|
|
|
|
let balanceFactor = this.balanceFactor(node);
|
|
|
|
|
|
|
|
// 左偏树
|
|
|
|
|
|
|
|
if (balanceFactor > 1) {
|
|
|
|
|
|
|
|
if (this.balanceFactor(node.left) >= 0) {
|
|
|
|
|
|
|
|
// 右旋
|
|
|
|
|
|
|
|
return this.rightRotate(node);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// 先左旋后右旋
|
|
|
|
|
|
|
|
node.left = this.leftRotate(node.left);
|
|
|
|
|
|
|
|
return this.rightRotate(node);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// 右偏树
|
|
|
|
|
|
|
|
if (balanceFactor < -1) {
|
|
|
|
|
|
|
|
if (this.balanceFactor(node.right) <= 0) {
|
|
|
|
|
|
|
|
// 左旋
|
|
|
|
|
|
|
|
return this.leftRotate(node);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// 先右旋后左旋
|
|
|
|
|
|
|
|
node.right = this.rightRotate(node.right);
|
|
|
|
|
|
|
|
return this.leftRotate(node);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// 平衡树,无需旋转,直接返回
|
|
|
|
|
|
|
|
return node;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -906,7 +944,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
|
|
|
|
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -983,10 +1021,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 平衡树,无需旋转,直接返回
|
|
|
|
// 平衡树,无需旋转,直接返回
|
|
|
|
return node
|
|
|
|
return node
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
@ -1025,8 +1060,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回子树的根节点
|
|
|
|
// 返回子树的根节点
|
|
|
|
return node;
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -1079,10 +1113,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
self.__update_height(node)
|
|
|
|
self.__update_height(node)
|
|
|
|
# 2. 执行旋转操作,使该子树重新恢复平衡
|
|
|
|
# 2. 执行旋转操作,使该子树重新恢复平衡
|
|
|
|
return self.__rotate(node)
|
|
|
|
return self.__rotate(node)
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -1118,8 +1149,26 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
/* 插入结点 */
|
|
|
|
|
|
|
|
insert(val) {
|
|
|
|
|
|
|
|
this.root = this.insertHelper(this.root, val);
|
|
|
|
|
|
|
|
return this.root;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
/* 递归插入结点(辅助函数) */
|
|
|
|
|
|
|
|
insertHelper(node, val) {
|
|
|
|
|
|
|
|
if (node === null) return new TreeNode(val);
|
|
|
|
|
|
|
|
/* 1. 查找插入位置,并插入结点 */
|
|
|
|
|
|
|
|
if (val < node.val) node.left = this.insertHelper(node.left, val);
|
|
|
|
|
|
|
|
else if (val > node.val) node.right = this.insertHelper(node.right, val);
|
|
|
|
|
|
|
|
else return node; // 重复结点不插入,直接返回
|
|
|
|
|
|
|
|
this.updateHeight(node); // 更新结点高度
|
|
|
|
|
|
|
|
/* 2. 执行旋转操作,使该子树重新恢复平衡 */
|
|
|
|
|
|
|
|
node = this.rotate(node);
|
|
|
|
|
|
|
|
// 返回子树的根节点
|
|
|
|
|
|
|
|
return node;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -1133,7 +1182,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -1194,8 +1243,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回子树的根节点
|
|
|
|
// 返回子树的根节点
|
|
|
|
return node
|
|
|
|
return node
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
@ -1246,10 +1294,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回子树的根节点
|
|
|
|
// 返回子树的根节点
|
|
|
|
return node;
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "C++"
|
|
|
|
=== "C++"
|
|
|
|
|
|
|
|
|
|
|
@ -1330,8 +1375,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
self.__update_height(node)
|
|
|
|
self.__update_height(node)
|
|
|
|
# 2. 执行旋转操作,使该子树重新恢复平衡
|
|
|
|
# 2. 执行旋转操作,使该子树重新恢复平衡
|
|
|
|
return self.__rotate(node)
|
|
|
|
return self.__rotate(node)
|
|
|
|
|
|
|
|
```
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Go"
|
|
|
|
=== "Go"
|
|
|
|
|
|
|
|
|
|
|
@ -1384,10 +1428,39 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
=== "JavaScript"
|
|
|
|
=== "JavaScript"
|
|
|
|
|
|
|
|
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
```js title="avl_tree.js"
|
|
|
|
|
|
|
|
/* 删除结点 */
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remove(val) {
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this.root = this.removeHelper(this.root, val);
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return this.root;
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}
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|
|
/* 递归删除结点(辅助函数) */
|
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|
|
removeHelper(node, val) {
|
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|
````
|
|
|
|
if (node === null) return null;
|
|
|
|
|
|
|
|
/* 1. 查找结点,并删除之 */
|
|
|
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|
|
if (val < node.val) node.left = this.removeHelper(node.left, val);
|
|
|
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|
|
else if (val > node.val) node.right = this.removeHelper(node.right, val);
|
|
|
|
|
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|
|
else {
|
|
|
|
|
|
|
|
if (node.left === null || node.right === null) {
|
|
|
|
|
|
|
|
let child = node.left !== null ? node.left : node.right;
|
|
|
|
|
|
|
|
// 子结点数量 = 0 ,直接删除 node 并返回
|
|
|
|
|
|
|
|
if (child === null) return null;
|
|
|
|
|
|
|
|
// 子结点数量 = 1 ,直接删除 node
|
|
|
|
|
|
|
|
else node = child;
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// 子结点数量 = 2 ,则将中序遍历的下个结点删除,并用该结点替换当前结点
|
|
|
|
|
|
|
|
let temp = this.getInOrderNext(node.right);
|
|
|
|
|
|
|
|
node.right = this.removeHelper(node.right, temp.val);
|
|
|
|
|
|
|
|
node.val = temp.val;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
this.updateHeight(node); // 更新结点高度
|
|
|
|
|
|
|
|
/* 2. 执行旋转操作,使该子树重新恢复平衡 */
|
|
|
|
|
|
|
|
node = this.rotate(node);
|
|
|
|
|
|
|
|
// 返回子树的根节点
|
|
|
|
|
|
|
|
return node;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "TypeScript"
|
|
|
|
=== "TypeScript"
|
|
|
|
|
|
|
|
|
|
|
@ -1399,7 +1472,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
|
|
|
|
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
```c title="avl_tree.c"
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
=== "C#"
|
|
|
|
=== "C#"
|
|
|
|
|
|
|
|
|
|
|
@ -1493,10 +1566,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
|
|
|
|
// 返回子树的根节点
|
|
|
|
// 返回子树的根节点
|
|
|
|
return node
|
|
|
|
return node
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
````
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=== "Zig"
|
|
|
|
=== "Zig"
|
|
|
|
|
|
|
|
|
|
|
|