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490 lines
23 KiB
490 lines
23 KiB
# Backtracking algorithms
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<u>Backtracking algorithm</u> is a method to solve problems by exhaustive search, where the core idea is to start from an initial state and brute force all possible solutions, recording the correct ones until a solution is found or all possible choices are exhausted without finding a solution.
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Backtracking typically employs "depth-first search" to traverse the solution space. In the "Binary Tree" chapter, we mentioned that preorder, inorder, and postorder traversals are all depth-first searches. Next, we use preorder traversal to construct a backtracking problem to gradually understand the workings of the backtracking algorithm.
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!!! question "Example One"
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Given a binary tree, search and record all nodes with a value of $7$, please return a list of nodes.
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For this problem, we traverse this tree in preorder and check if the current node's value is $7$. If it is, we add the node's value to the result list `res`. The relevant process is shown in the figure below:
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```src
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[file]{preorder_traversal_i_compact}-[class]{}-[func]{pre_order}
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```
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![Searching nodes in preorder traversal](backtracking_algorithm.assets/preorder_find_nodes.png)
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## Trying and retreating
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**The reason it is called backtracking is that the algorithm uses a "try" and "retreat" strategy when searching the solution space**. When the algorithm encounters a state where it can no longer progress or fails to achieve a satisfying solution, it undoes the previous choice, reverts to the previous state, and tries other possible choices.
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For Example One, visiting each node represents a "try", and passing a leaf node or returning to the parent node's `return` represents "retreat".
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It's worth noting that **retreat is not merely about function returns**. We expand slightly on Example One for clarification.
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!!! question "Example Two"
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In a binary tree, search for all nodes with a value of $7$ and **please return the paths from the root node to these nodes**.
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Based on the code from Example One, we need to use a list `path` to record the visited node paths. When a node with a value of $7$ is reached, we copy `path` and add it to the result list `res`. After the traversal, `res` holds all the solutions. The code is as shown:
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```src
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[file]{preorder_traversal_ii_compact}-[class]{}-[func]{pre_order}
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```
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In each "try", we record the path by adding the current node to `path`; before "retreating", we need to pop the node from `path` **to restore the state before this attempt**.
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Observe the process shown in the figure below, **we can understand trying and retreating as "advancing" and "undoing"**, two operations that are reverse to each other.
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=== "<1>"
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![Trying and retreating](backtracking_algorithm.assets/preorder_find_paths_step1.png)
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=== "<2>"
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![preorder_find_paths_step2](backtracking_algorithm.assets/preorder_find_paths_step2.png)
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=== "<3>"
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![preorder_find_paths_step3](backtracking_algorithm.assets/preorder_find_paths_step3.png)
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=== "<4>"
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![preorder_find_paths_step4](backtracking_algorithm.assets/preorder_find_paths_step4.png)
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=== "<5>"
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![preorder_find_paths_step5](backtracking_algorithm.assets/preorder_find_paths_step5.png)
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=== "<6>"
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![preorder_find_paths_step6](backtracking_algorithm.assets/preorder_find_paths_step6.png)
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=== "<7>"
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![preorder_find_paths_step7](backtracking_algorithm.assets/preorder_find_paths_step7.png)
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=== "<8>"
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![preorder_find_paths_step8](backtracking_algorithm.assets/preorder_find_paths_step8.png)
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=== "<9>"
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![preorder_find_paths_step9](backtracking_algorithm.assets/preorder_find_paths_step9.png)
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=== "<10>"
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![preorder_find_paths_step10](backtracking_algorithm.assets/preorder_find_paths_step10.png)
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=== "<11>"
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![preorder_find_paths_step11](backtracking_algorithm.assets/preorder_find_paths_step11.png)
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## Pruning
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Complex backtracking problems usually involve one or more constraints, **which are often used for "pruning"**.
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!!! question "Example Three"
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In a binary tree, search for all nodes with a value of $7$ and return the paths from the root to these nodes, **requiring that the paths do not contain nodes with a value of $3$**.
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To meet the above constraints, **we need to add a pruning operation**: during the search process, if a node with a value of $3$ is encountered, it returns early, discontinuing further search. The code is as shown:
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```src
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[file]{preorder_traversal_iii_compact}-[class]{}-[func]{pre_order}
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```
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"Pruning" is a very vivid noun. As shown in the figure below, in the search process, **we "cut off" the search branches that do not meet the constraints**, avoiding many meaningless attempts, thus enhancing the search efficiency.
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![Pruning based on constraints](backtracking_algorithm.assets/preorder_find_constrained_paths.png)
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## Framework code
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Next, we attempt to distill the main framework of "trying, retreating, and pruning" from backtracking to enhance the code's universality.
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In the following framework code, `state` represents the current state of the problem, `choices` represents the choices available under the current state:
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=== "Python"
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```python title=""
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def backtrack(state: State, choices: list[choice], res: list[state]):
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"""Backtracking algorithm framework"""
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# Check if it's a solution
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if is_solution(state):
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# Record the solution
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record_solution(state, res)
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# Stop searching
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return
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# Iterate through all choices
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for choice in choices:
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# Pruning: check if the choice is valid
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if is_valid(state, choice):
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# Try: make a choice, update the state
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make_choice(state, choice)
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backtrack(state, choices, res)
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# Retreat: undo the choice, revert to the previous state
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undo_choice(state, choice)
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```
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=== "C++"
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```cpp title=""
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/* Backtracking algorithm framework */
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void backtrack(State *state, vector<Choice *> &choices, vector<State *> &res) {
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// Check if it's a solution
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if (isSolution(state)) {
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// Record the solution
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recordSolution(state, res);
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// Stop searching
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return;
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}
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// Iterate through all choices
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for (Choice choice : choices) {
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// Pruning: check if the choice is valid
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if (isValid(state, choice)) {
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// Try: make a choice, update the state
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makeChoice(state, choice);
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backtrack(state, choices, res);
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, choice);
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}
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}
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}
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```
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=== "Java"
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```java title=""
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/* Backtracking algorithm framework */
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void backtrack(State state, List<Choice> choices, List<State> res) {
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// Check if it's a solution
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if (isSolution(state)) {
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// Record the solution
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recordSolution(state, res);
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// Stop searching
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return;
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}
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// Iterate through all choices
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for (Choice choice : choices) {
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// Pruning: check if the choice is valid
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if (isValid(state, choice)) {
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// Try: make a choice, update the state
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makeChoice(state, choice);
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backtrack(state, choices, res);
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, choice);
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}
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}
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}
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```
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=== "C#"
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```csharp title=""
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/* Backtracking algorithm framework */
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void Backtrack(State state, List<Choice> choices, List<State> res) {
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// Check if it's a solution
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if (IsSolution(state)) {
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// Record the solution
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RecordSolution(state, res);
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// Stop searching
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return;
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}
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// Iterate through all choices
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foreach (Choice choice in choices) {
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// Pruning: check if the choice is valid
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if (IsValid(state, choice)) {
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// Try: make a choice, update the state
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MakeChoice(state, choice);
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Backtrack(state, choices, res);
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// Retreat: undo the choice, revert to the previous state
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UndoChoice(state, choice);
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}
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}
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}
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```
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=== "Go"
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```go title=""
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/* Backtracking algorithm framework */
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func backtrack(state *State, choices []Choice, res *[]State) {
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// Check if it's a solution
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if isSolution(state) {
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// Record the solution
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recordSolution(state, res)
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// Stop searching
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return
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}
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// Iterate through all choices
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for _, choice := range choices {
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// Pruning: check if the choice is valid
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if isValid(state, choice) {
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// Try: make a choice, update the state
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makeChoice(state, choice)
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backtrack(state, choices, res)
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, choice)
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}
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}
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}
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```
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=== "Swift"
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```swift title=""
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/* Backtracking algorithm framework */
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func backtrack(state: inout State, choices: [Choice], res: inout [State]) {
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// Check if it's a solution
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if isSolution(state: state) {
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// Record the solution
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recordSolution(state: state, res: &res)
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// Stop searching
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return
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}
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// Iterate through all choices
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for choice in choices {
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// Pruning: check if the choice is valid
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if isValid(state: state, choice: choice) {
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// Try: make a choice, update the state
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makeChoice(state: &state, choice: choice)
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backtrack(state: &state, choices: choices, res: &res)
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state: &state, choice: choice)
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}
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}
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}
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```
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=== "JS"
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```javascript title=""
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/* Backtracking algorithm framework */
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function backtrack(state, choices, res) {
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// Check if it's a solution
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if (isSolution(state)) {
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// Record the solution
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recordSolution(state, res);
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// Stop searching
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return;
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}
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// Iterate through all choices
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for (let choice of choices) {
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// Pruning: check if the choice is valid
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if (isValid(state, choice)) {
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// Try: make a choice, update the state
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makeChoice(state, choice);
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backtrack(state, choices, res);
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, choice);
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}
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}
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}
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```
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=== "TS"
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```typescript title=""
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/* Backtracking algorithm framework */
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function backtrack(state: State, choices: Choice[], res: State[]): void {
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// Check if it's a solution
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if (isSolution(state)) {
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// Record the solution
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recordSolution(state, res);
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// Stop searching
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return;
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}
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// Iterate through all choices
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for (let choice of choices) {
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// Pruning: check if the choice is valid
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if (isValid(state, choice)) {
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// Try: make a choice, update the state
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makeChoice(state, choice);
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backtrack(state, choices, res);
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, choice);
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}
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}
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}
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```
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=== "Dart"
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```dart title=""
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/* Backtracking algorithm framework */
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void backtrack(State state, List<Choice>, List<State> res) {
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// Check if it's a solution
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if (isSolution(state)) {
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// Record the solution
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recordSolution(state, res);
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// Stop searching
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return;
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}
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// Iterate through all choices
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for (Choice choice in choices) {
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// Pruning: check if the choice is valid
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if (isValid(state, choice)) {
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// Try: make a choice, update the state
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makeChoice(state, choice);
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backtrack(state, choices, res);
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, choice);
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}
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}
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}
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```
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=== "Rust"
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```rust title=""
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/* Backtracking algorithm framework */
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fn backtrack(state: &mut State, choices: &Vec<Choice>, res: &mut Vec<State>) {
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// Check if it's a solution
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if is_solution(state) {
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// Record the solution
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record_solution(state, res);
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// Stop searching
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return;
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}
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// Iterate through all choices
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for choice in choices {
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// Pruning: check if the choice is valid
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if is_valid(state, choice) {
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// Try: make a choice, update the state
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make_choice(state, choice);
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backtrack(state, choices, res);
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// Retreat: undo the choice, revert to the previous state
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undo_choice(state, choice);
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}
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}
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}
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```
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=== "C"
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```c title=""
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/* Backtracking algorithm framework */
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void backtrack(State *state, Choice *choices, int numChoices, State *res, int numRes) {
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// Check if it's a solution
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if (isSolution(state)) {
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// Record the solution
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recordSolution(state, res, numRes);
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// Stop searching
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return;
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}
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// Iterate through all choices
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for (int i = 0; i < numChoices; i++) {
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// Pruning: check if the choice is valid
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if (isValid(state, &choices[i])) {
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// Try: make a choice, update the state
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makeChoice(state, &choices[i]);
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backtrack(state, choices, numChoices, res, numRes);
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, &choices[i]);
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}
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}
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}
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```
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=== "Kotlin"
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```kotlin title=""
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/* Backtracking algorithm framework */
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fun backtrack(state: State?, choices: List<Choice?>, res: List<State?>?) {
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// Check if it's a solution
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if (isSolution(state)) {
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// Record the solution
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recordSolution(state, res)
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// Stop searching
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return
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}
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// Iterate through all choices
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for (choice in choices) {
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// Pruning: check if the choice is valid
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if (isValid(state, choice)) {
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// Try: make a choice, update the state
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makeChoice(state, choice)
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backtrack(state, choices, res)
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// Retreat: undo the choice, revert to the previous state
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undoChoice(state, choice)
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}
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}
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}
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```
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=== "Ruby"
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```ruby title=""
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```
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=== "Zig"
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```zig title=""
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```
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Next, we solve Example Three based on the framework code. The `state` is the node traversal path, `choices` are the current node's left and right children, and the result `res` is the list of paths:
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```src
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[file]{preorder_traversal_iii_template}-[class]{}-[func]{backtrack}
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```
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As per the requirements, after finding a node with a value of $7$, the search should continue, **thus the `return` statement after recording the solution should be removed**. The figure below compares the search processes with and without retaining the `return` statement.
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![Comparison of retaining and removing the return in the search process](backtracking_algorithm.assets/backtrack_remove_return_or_not.png)
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Compared to the implementation based on preorder traversal, the code implementation based on the backtracking algorithm framework seems verbose, but it has better universality. In fact, **many backtracking problems can be solved within this framework**. We just need to define `state` and `choices` according to the specific problem and implement the methods in the framework.
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## Common terminology
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To analyze algorithmic problems more clearly, we summarize the meanings of commonly used terminology in backtracking algorithms and provide corresponding examples from Example Three as shown in the table below.
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<p align="center"> Table <id> Common backtracking algorithm terminology </p>
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| Term | Definition | Example Three |
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| --------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- |
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| Solution (solution) | A solution is an answer that satisfies specific conditions of the problem, which may have one or more | All paths from the root node to node $7$ that meet the constraint |
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| Constraint (constraint) | Constraints are conditions in the problem that limit the feasibility of solutions, often used for pruning | Paths do not contain node $3$ |
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| State (state) | State represents the situation of the problem at a certain moment, including choices made | Current visited node path, i.e., `path` node list |
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| Attempt (attempt) | An attempt is the process of exploring the solution space based on available choices, including making choices, updating the state, and checking if it's a solution | Recursively visiting left (right) child nodes, adding nodes to `path`, checking if the node's value is $7$ |
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| Backtracking (backtracking) | Backtracking refers to the action of undoing previous choices and returning to the previous state when encountering states that do not meet the constraints | When passing leaf nodes, ending node visits, encountering nodes with a value of $3$, terminating the search, and function return |
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| Pruning (pruning) | Pruning is a method to avoid meaningless search paths based on the characteristics and constraints of the problem, which can enhance search efficiency | When encountering a node with a value of $3$, no further search is continued |
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!!! tip
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Concepts like problems, solutions, states, etc., are universal, and are involved in divide and conquer, backtracking, dynamic programming, and greedy algorithms, among others.
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## Advantages and limitations
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The backtracking algorithm is essentially a depth-first search algorithm that attempts all possible solutions until a satisfying solution is found. The advantage of this method is that it can find all possible solutions, and with reasonable pruning operations, it can be highly efficient.
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However, when dealing with large-scale or complex problems, **the operational efficiency of backtracking may be difficult to accept**.
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- **Time**: Backtracking algorithms usually need to traverse all possible states in the state space, which can reach exponential or factorial time complexity.
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- **Space**: In recursive calls, it is necessary to save the current state (such as paths, auxiliary variables for pruning, etc.). When the depth is very large, the space requirement may become significant.
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Even so, **backtracking remains the best solution for certain search problems and constraint satisfaction problems**. For these problems, since it is unpredictable which choices can generate valid solutions, we must traverse all possible choices. In this case, **the key is how to optimize efficiency**, with common efficiency optimization methods being two types.
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- **Pruning**: Avoid searching paths that definitely will not produce a solution, thus saving time and space.
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- **Heuristic search**: Introduce some strategies or estimates during the search process to prioritize the paths that are most likely to produce valid solutions.
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## Typical backtracking problems
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Backtracking algorithms can be used to solve many search problems, constraint satisfaction problems, and combinatorial optimization problems.
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**Search problems**: The goal of these problems is to find solutions that meet specific conditions.
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- Full permutation problem: Given a set, find all possible permutations and combinations of it.
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- Subset sum problem: Given a set and a target sum, find all subsets of the set that sum to the target.
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- Tower of Hanoi problem: Given three rods and a series of different-sized discs, the goal is to move all the discs from one rod to another, moving only one disc at a time, and never placing a larger disc on a smaller one.
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**Constraint satisfaction problems**: The goal of these problems is to find solutions that satisfy all the constraints.
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- $n$ queens: Place $n$ queens on an $n \times n$ chessboard so that they do not attack each other.
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- Sudoku: Fill a $9 \times 9$ grid with the numbers $1$ to $9$, ensuring that the numbers do not repeat in each row, each column, and each $3 \times 3$ subgrid.
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- Graph coloring problem: Given an undirected graph, color each vertex with the fewest possible colors so that adjacent vertices have different colors.
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**Combinatorial optimization problems**: The goal of these problems is to find the optimal solution within a combination space that meets certain conditions.
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- 0-1 knapsack problem: Given a set of items and a backpack, each item has a certain value and weight. The goal is to choose items to maximize the total value within the backpack's capacity limit.
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- Traveling salesman problem: In a graph, starting from one point, visit all other points exactly once and then return to the starting point, seeking the shortest path.
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- Maximum clique problem: Given an undirected graph, find the largest complete subgraph, i.e., a subgraph where any two vertices are connected by an edge.
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Please note that for many combinatorial optimization problems, backtracking is not the optimal solution.
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- The 0-1 knapsack problem is usually solved using dynamic programming to achieve higher time efficiency.
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- The traveling salesman is a well-known NP-Hard problem, commonly solved using genetic algorithms and ant colony algorithms, among others.
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- The maximum clique problem is a classic problem in graph theory, which can be solved using greedy algorithms and other heuristic methods.
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