You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
hello-algo/en/docs/chapter_tree/avl_tree.md

38 KiB

comments
true

7.5   AVL tree *

In the "Binary Search Tree" section, we mentioned that after multiple insertions and removals, a binary search tree might degrade to a linked list. In such cases, the time complexity of all operations degrades from O(\log n) to O(n).

As shown in Figure 7-24, after two node removal operations, this binary search tree will degrade into a linked list.

Degradation of an AVL tree after removing nodes{ class="animation-figure" }

Figure 7-24   Degradation of an AVL tree after removing nodes

For example, in the perfect binary tree shown in Figure 7-25, after inserting two nodes, the tree will lean heavily to the left, and the time complexity of search operations will also degrade.

Degradation of an AVL tree after inserting nodes{ class="animation-figure" }

Figure 7-25   Degradation of an AVL tree after inserting nodes

In 1962, G. M. Adelson-Velsky and E. M. Landis proposed the AVL Tree in their paper "An algorithm for the organization of information". The paper detailed a series of operations to ensure that after continuously adding and removing nodes, the AVL tree would not degrade, thus maintaining the time complexity of various operations at O(\log n) level. In other words, in scenarios where frequent additions, removals, searches, and modifications are needed, the AVL tree can always maintain efficient data operation performance, which has great application value.

7.5.1   Common terminology in AVL trees

An AVL tree is both a binary search tree and a balanced binary tree, satisfying all properties of these two types of binary trees, hence it is a balanced binary search tree.

1.   Node height

Since the operations related to AVL trees require obtaining node heights, we need to add a height variable to the node class:

=== "Python"

```python title=""
class TreeNode:
    """AVL tree node"""
    def __init__(self, val: int):
        self.val: int = val                 # Node value
        self.height: int = 0                # Node height
        self.left: TreeNode | None = None   # Left child reference
        self.right: TreeNode | None = None  # Right child reference
```

=== "C++"

```cpp title=""
/* AVL tree node */
struct TreeNode {
    int val{};          // Node value
    int height = 0;     // Node height
    TreeNode *left{};   // Left child
    TreeNode *right{};  // Right child
    TreeNode() = default;
    explicit TreeNode(int x) : val(x){}
};
```

=== "Java"

```java title=""
/* AVL tree node */
class TreeNode {
    public int val;        // Node value
    public int height;     // Node height
    public TreeNode left;  // Left child
    public TreeNode right; // Right child
    public TreeNode(int x) { val = x; }
}
```

=== "C#"

```csharp title=""
/* AVL tree node */
class TreeNode(int? x) {
    public int? val = x;    // Node value
    public int height;      // Node height
    public TreeNode? left;  // Left child reference
    public TreeNode? right; // Right child reference
}
```

=== "Go"

```go title=""
/* AVL tree node */
type TreeNode struct {
    Val    int       // Node value
    Height int       // Node height
    Left   *TreeNode // Left child reference
    Right  *TreeNode // Right child reference
}
```

=== "Swift"

```swift title=""
/* AVL tree node */
class TreeNode {
    var val: Int // Node value
    var height: Int // Node height
    var left: TreeNode? // Left child
    var right: TreeNode? // Right child

    init(x: Int) {
        val = x
        height = 0
    }
}
```

=== "JS"

```javascript title=""
/* AVL tree node */
class TreeNode {
    val; // Node value
    height; // Node height
    left; // Left child pointer
    right; // Right child pointer
    constructor(val, left, right, height) {
        this.val = val === undefined ? 0 : val;
        this.height = height === undefined ? 0 : height;
        this.left = left === undefined ? null : left;
        this.right = right === undefined ? null : right;
    }
}
```

=== "TS"

```typescript title=""
/* AVL tree node */
class TreeNode {
    val: number;            // Node value
    height: number;         // Node height
    left: TreeNode | null;  // Left child pointer
    right: TreeNode | null; // Right child pointer
    constructor(val?: number, height?: number, left?: TreeNode | null, right?: TreeNode | null) {
        this.val = val === undefined ? 0 : val;
        this.height = height === undefined ? 0 : height; 
        this.left = left === undefined ? null : left; 
        this.right = right === undefined ? null : right; 
    }
}
```

=== "Dart"

```dart title=""
/* AVL tree node */
class TreeNode {
  int val;         // Node value
  int height;      // Node height
  TreeNode? left;  // Left child
  TreeNode? right; // Right child
  TreeNode(this.val, [this.height = 0, this.left, this.right]);
}
```

=== "Rust"

```rust title=""
use std::rc::Rc;
use std::cell::RefCell;

/* AVL tree node */
struct TreeNode {
    val: i32,                               // Node value
    height: i32,                            // Node height
    left: Option<Rc<RefCell<TreeNode>>>,    // Left child
    right: Option<Rc<RefCell<TreeNode>>>,   // Right child
}

impl TreeNode {
    /* Constructor */
    fn new(val: i32) -> Rc<RefCell<Self>> {
        Rc::new(RefCell::new(Self {
            val,
            height: 0,
            left: None,
            right: None
        }))
    }
}
```

=== "C"

```c title=""
/* AVL tree node */
TreeNode struct TreeNode {
    int val;
    int height;
    struct TreeNode *left;
    struct TreeNode *right;
} TreeNode;

/* Constructor */
TreeNode *newTreeNode(int val) {
    TreeNode *node;

    node = (TreeNode *)malloc(sizeof(TreeNode));
    node->val = val;
    node->height = 0;
    node->left = NULL;
    node->right = NULL;
    return node;
}
```

=== "Kotlin"

```kotlin title=""
/* AVL tree node */
class TreeNode(val _val: Int) {  // Node value
    val height: Int = 0          // Node height
    val left: TreeNode? = null   // Left child
    val right: TreeNode? = null  // Right child
}
```

=== "Ruby"

```ruby title=""

```

=== "Zig"

```zig title=""

```

The "node height" refers to the distance from that node to its farthest leaf node, i.e., the number of "edges" passed. It is important to note that the height of a leaf node is 0, and the height of a null node is -1. We will create two utility functions for getting and updating the height of a node:

=== "Python"

```python title="avl_tree.py"
def height(self, node: TreeNode | None) -> int:
    """Get node height"""
    # Empty node height is -1, leaf node height is 0
    if node is not None:
        return node.height
    return -1

def update_height(self, node: TreeNode | None):
    """Update node height"""
    # Node height equals the height of the tallest subtree + 1
    node.height = max([self.height(node.left), self.height(node.right)]) + 1
```

=== "C++"

```cpp title="avl_tree.cpp"
/* Get node height */
int height(TreeNode *node) {
    // Empty node height is -1, leaf node height is 0
    return node == nullptr ? -1 : node->height;
}

/* Update node height */
void updateHeight(TreeNode *node) {
    // Node height equals the height of the tallest subtree + 1
    node->height = max(height(node->left), height(node->right)) + 1;
}
```

=== "Java"

```java title="avl_tree.java"
/* Get node height */
int height(TreeNode node) {
    // Empty node height is -1, leaf node height is 0
    return node == null ? -1 : node.height;
}

/* Update node height */
void updateHeight(TreeNode node) {
    // Node height equals the height of the tallest subtree + 1
    node.height = Math.max(height(node.left), height(node.right)) + 1;
}
```

=== "C#"

```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Height}

[class]{AVLTree}-[func]{UpdateHeight}
```

=== "Go"

```go title="avl_tree.go"
[class]{aVLTree}-[func]{height}

[class]{aVLTree}-[func]{updateHeight}
```

=== "Swift"

```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{updateHeight}
```

=== "JS"

```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{updateHeight}
```

=== "TS"

```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{updateHeight}
```

=== "Dart"

```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{updateHeight}
```

=== "Rust"

```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{update_height}
```

=== "C"

```c title="avl_tree.c"
[class]{}-[func]{height}

[class]{}-[func]{updateHeight}
```

=== "Kotlin"

```kotlin title="avl_tree.kt"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{updateHeight}
```

=== "Ruby"

```ruby title="avl_tree.rb"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{update_height}
```

=== "Zig"

```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{height}

[class]{AVLTree}-[func]{updateHeight}
```

2.   Node balance factor

The balance factor of a node is defined as the height of the node's left subtree minus the height of its right subtree, with the balance factor of a null node defined as 0. We will also encapsulate the functionality of obtaining the node balance factor into a function for easy use later on:

=== "Python"

```python title="avl_tree.py"
def balance_factor(self, node: TreeNode | None) -> int:
    """Get balance factor"""
    # Empty node balance factor is 0
    if node is None:
        return 0
    # Node balance factor = left subtree height - right subtree height
    return self.height(node.left) - self.height(node.right)
```

=== "C++"

```cpp title="avl_tree.cpp"
/* Get balance factor */
int balanceFactor(TreeNode *node) {
    // Empty node balance factor is 0
    if (node == nullptr)
        return 0;
    // Node balance factor = left subtree height - right subtree height
    return height(node->left) - height(node->right);
}
```

=== "Java"

```java title="avl_tree.java"
/* Get balance factor */
int balanceFactor(TreeNode node) {
    // Empty node balance factor is 0
    if (node == null)
        return 0;
    // Node balance factor = left subtree height - right subtree height
    return height(node.left) - height(node.right);
}
```

=== "C#"

```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{BalanceFactor}
```

=== "Go"

```go title="avl_tree.go"
[class]{aVLTree}-[func]{balanceFactor}
```

=== "Swift"

```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{balanceFactor}
```

=== "JS"

```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{balanceFactor}
```

=== "TS"

```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{balanceFactor}
```

=== "Dart"

```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{balanceFactor}
```

=== "Rust"

```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{balance_factor}
```

=== "C"

```c title="avl_tree.c"
[class]{}-[func]{balanceFactor}
```

=== "Kotlin"

```kotlin title="avl_tree.kt"
[class]{AVLTree}-[func]{balanceFactor}
```

=== "Ruby"

```ruby title="avl_tree.rb"
[class]{AVLTree}-[func]{balance_factor}
```

=== "Zig"

```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{balanceFactor}
```

!!! tip

Let the balance factor be $f$, then the balance factor of any node in an AVL tree satisfies $-1 \le f \le 1$.

7.5.2   Rotations in AVL trees

The characteristic feature of an AVL tree is the "rotation" operation, which can restore balance to an unbalanced node without affecting the in-order traversal sequence of the binary tree. In other words, the rotation operation can maintain the property of a "binary search tree" while also turning the tree back into a "balanced binary tree".

We call nodes with an absolute balance factor > 1 "unbalanced nodes". Depending on the type of imbalance, there are four kinds of rotations: right rotation, left rotation, right-left rotation, and left-right rotation. Below, we detail these rotation operations.

1.   Right rotation

As shown in Figure 7-26, the first unbalanced node from the bottom up in the binary tree is "node 3". Focusing on the subtree with this unbalanced node as the root, denoted as node, and its left child as child, perform a "right rotation". After the right rotation, the subtree is balanced again while still maintaining the properties of a binary search tree.

=== "<1>" Steps of right rotation{ class="animation-figure" }

=== "<2>" avltree_right_rotate_step2{ class="animation-figure" }

=== "<3>" avltree_right_rotate_step3{ class="animation-figure" }

=== "<4>" avltree_right_rotate_step4{ class="animation-figure" }

Figure 7-26   Steps of right rotation

As shown in Figure 7-27, when the child node has a right child (denoted as grand_child), a step needs to be added in the right rotation: set grand_child as the left child of node.

Right rotation with grand_child{ class="animation-figure" }

Figure 7-27   Right rotation with grand_child

"Right rotation" is a figurative term; in practice, it is achieved by modifying node pointers, as shown in the following code:

=== "Python"

```python title="avl_tree.py"
def right_rotate(self, node: TreeNode | None) -> TreeNode | None:
    """Right rotation operation"""
    child = node.left
    grand_child = child.right
    # Rotate node to the right around child
    child.right = node
    node.left = grand_child
    # Update node height
    self.update_height(node)
    self.update_height(child)
    # Return the root of the subtree after rotation
    return child
```

=== "C++"

```cpp title="avl_tree.cpp"
/* Right rotation operation */
TreeNode *rightRotate(TreeNode *node) {
    TreeNode *child = node->left;
    TreeNode *grandChild = child->right;
    // Rotate node to the right around child
    child->right = node;
    node->left = grandChild;
    // Update node height
    updateHeight(node);
    updateHeight(child);
    // Return the root of the subtree after rotation
    return child;
}
```

=== "Java"

```java title="avl_tree.java"
/* Right rotation operation */
TreeNode rightRotate(TreeNode node) {
    TreeNode child = node.left;
    TreeNode grandChild = child.right;
    // Rotate node to the right around child
    child.right = node;
    node.left = grandChild;
    // Update node height
    updateHeight(node);
    updateHeight(child);
    // Return the root of the subtree after rotation
    return child;
}
```

=== "C#"

```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{RightRotate}
```

=== "Go"

```go title="avl_tree.go"
[class]{aVLTree}-[func]{rightRotate}
```

=== "Swift"

```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{rightRotate}
```

=== "JS"

```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{rightRotate}
```

=== "TS"

```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{rightRotate}
```

=== "Dart"

```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{rightRotate}
```

=== "Rust"

```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{right_rotate}
```

=== "C"

```c title="avl_tree.c"
[class]{}-[func]{rightRotate}
```

=== "Kotlin"

```kotlin title="avl_tree.kt"
[class]{AVLTree}-[func]{rightRotate}
```

=== "Ruby"

```ruby title="avl_tree.rb"
[class]{AVLTree}-[func]{right_rotate}
```

=== "Zig"

```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{rightRotate}
```

2.   Left rotation

Correspondingly, if considering the "mirror" of the above unbalanced binary tree, the "left rotation" operation shown in Figure 7-28 needs to be performed.

Left rotation operation{ class="animation-figure" }

Figure 7-28   Left rotation operation

Similarly, as shown in Figure 7-29, when the child node has a left child (denoted as grand_child), a step needs to be added in the left rotation: set grand_child as the right child of node.

Left rotation with grand_child{ class="animation-figure" }

Figure 7-29   Left rotation with grand_child

It can be observed that the right and left rotation operations are logically symmetrical, and they solve two symmetrical types of imbalance. Based on symmetry, by replacing all left with right, and all right with left in the implementation code of right rotation, we can get the implementation code for left rotation:

=== "Python"

```python title="avl_tree.py"
def left_rotate(self, node: TreeNode | None) -> TreeNode | None:
    """Left rotation operation"""
    child = node.right
    grand_child = child.left
    # Rotate node to the left around child
    child.left = node
    node.right = grand_child
    # Update node height
    self.update_height(node)
    self.update_height(child)
    # Return the root of the subtree after rotation
    return child
```

=== "C++"

```cpp title="avl_tree.cpp"
/* Left rotation operation */
TreeNode *leftRotate(TreeNode *node) {
    TreeNode *child = node->right;
    TreeNode *grandChild = child->left;
    // Rotate node to the left around child
    child->left = node;
    node->right = grandChild;
    // Update node height
    updateHeight(node);
    updateHeight(child);
    // Return the root of the subtree after rotation
    return child;
}
```

=== "Java"

```java title="avl_tree.java"
/* Left rotation operation */
TreeNode leftRotate(TreeNode node) {
    TreeNode child = node.right;
    TreeNode grandChild = child.left;
    // Rotate node to the left around child
    child.left = node;
    node.right = grandChild;
    // Update node height
    updateHeight(node);
    updateHeight(child);
    // Return the root of the subtree after rotation
    return child;
}
```

=== "C#"

```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{LeftRotate}
```

=== "Go"

```go title="avl_tree.go"
[class]{aVLTree}-[func]{leftRotate}
```

=== "Swift"

```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{leftRotate}
```

=== "JS"

```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{leftRotate}
```

=== "TS"

```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{leftRotate}
```

=== "Dart"

```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{leftRotate}
```

=== "Rust"

```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{left_rotate}
```

=== "C"

```c title="avl_tree.c"
[class]{}-[func]{leftRotate}
```

=== "Kotlin"

```kotlin title="avl_tree.kt"
[class]{AVLTree}-[func]{leftRotate}
```

=== "Ruby"

```ruby title="avl_tree.rb"
[class]{AVLTree}-[func]{left_rotate}
```

=== "Zig"

```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{leftRotate}
```

3.   Right-left rotation

For the unbalanced node 3 shown in Figure 7-30, using either left or right rotation alone cannot restore balance to the subtree. In this case, a "left rotation" needs to be performed on child first, followed by a "right rotation" on node.

Right-left rotation{ class="animation-figure" }

Figure 7-30   Right-left rotation

4.   Left-right rotation

As shown in Figure 7-31, for the mirror case of the above unbalanced binary tree, a "right rotation" needs to be performed on child first, followed by a "left rotation" on node.

Left-right rotation{ class="animation-figure" }

Figure 7-31   Left-right rotation

5.   Choice of rotation

The four kinds of imbalances shown in Figure 7-32 correspond to the cases described above, respectively requiring right rotation, left-right rotation, right-left rotation, and left rotation.

The four rotation cases of AVL tree{ class="animation-figure" }

Figure 7-32   The four rotation cases of AVL tree

As shown in Table 7-3, we determine which of the above cases an unbalanced node belongs to by judging the sign of the balance factor of the unbalanced node and its higher-side child's balance factor.

Table 7-3   Conditions for Choosing Among the Four Rotation Cases

Balance factor of unbalanced node Balance factor of child node Rotation method to use
> 1 (Left-leaning tree) \geq 0 Right rotation
> 1 (Left-leaning tree) <0 Left rotation then right rotation
< -1 (Right-leaning tree) \leq 0 Left rotation
< -1 (Right-leaning tree) >0 Right rotation then left rotation

For convenience, we encapsulate the rotation operations into a function. With this function, we can perform rotations on various kinds of imbalances, restoring balance to unbalanced nodes. The code is as follows:

=== "Python"

```python title="avl_tree.py"
def rotate(self, node: TreeNode | None) -> TreeNode | None:
    """Perform rotation operation to restore balance to the subtree"""
    # Get the balance factor of node
    balance_factor = self.balance_factor(node)
    # Left-leaning tree
    if balance_factor > 1:
        if self.balance_factor(node.left) >= 0:
            # Right rotation
            return self.right_rotate(node)
        else:
            # First left rotation then right rotation
            node.left = self.left_rotate(node.left)
            return self.right_rotate(node)
    # Right-leaning tree
    elif balance_factor < -1:
        if self.balance_factor(node.right) <= 0:
            # Left rotation
            return self.left_rotate(node)
        else:
            # First right rotation then left rotation
            node.right = self.right_rotate(node.right)
            return self.left_rotate(node)
    # Balanced tree, no rotation needed, return
    return node
```

=== "C++"

```cpp title="avl_tree.cpp"
/* Perform rotation operation to restore balance to the subtree */
TreeNode *rotate(TreeNode *node) {
    // Get the balance factor of node
    int _balanceFactor = balanceFactor(node);
    // Left-leaning tree
    if (_balanceFactor > 1) {
        if (balanceFactor(node->left) >= 0) {
            // Right rotation
            return rightRotate(node);
        } else {
            // First left rotation then right rotation
            node->left = leftRotate(node->left);
            return rightRotate(node);
        }
    }
    // Right-leaning tree
    if (_balanceFactor < -1) {
        if (balanceFactor(node->right) <= 0) {
            // Left rotation
            return leftRotate(node);
        } else {
            // First right rotation then left rotation
            node->right = rightRotate(node->right);
            return leftRotate(node);
        }
    }
    // Balanced tree, no rotation needed, return
    return node;
}
```

=== "Java"

```java title="avl_tree.java"
/* Perform rotation operation to restore balance to the subtree */
TreeNode rotate(TreeNode node) {
    // Get the balance factor of node
    int balanceFactor = balanceFactor(node);
    // Left-leaning tree
    if (balanceFactor > 1) {
        if (balanceFactor(node.left) >= 0) {
            // Right rotation
            return rightRotate(node);
        } else {
            // First left rotation then right rotation
            node.left = leftRotate(node.left);
            return rightRotate(node);
        }
    }
    // Right-leaning tree
    if (balanceFactor < -1) {
        if (balanceFactor(node.right) <= 0) {
            // Left rotation
            return leftRotate(node);
        } else {
            // First right rotation then left rotation
            node.right = rightRotate(node.right);
            return leftRotate(node);
        }
    }
    // Balanced tree, no rotation needed, return
    return node;
}
```

=== "C#"

```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Rotate}
```

=== "Go"

```go title="avl_tree.go"
[class]{aVLTree}-[func]{rotate}
```

=== "Swift"

```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{rotate}
```

=== "JS"

```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{rotate}
```

=== "TS"

```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{rotate}
```

=== "Dart"

```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{rotate}
```

=== "Rust"

```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{rotate}
```

=== "C"

```c title="avl_tree.c"
[class]{}-[func]{rotate}
```

=== "Kotlin"

```kotlin title="avl_tree.kt"
[class]{AVLTree}-[func]{rotate}
```

=== "Ruby"

```ruby title="avl_tree.rb"
[class]{AVLTree}-[func]{rotate}
```

=== "Zig"

```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{rotate}
```

7.5.3   Common operations in AVL trees

1.   Node insertion

The node insertion operation in AVL trees is similar to that in binary search trees. The only difference is that after inserting a node in an AVL tree, a series of unbalanced nodes may appear along the path from that node to the root node. Therefore, we need to start from this node and perform rotation operations upwards to restore balance to all unbalanced nodes. The code is as follows:

=== "Python"

```python title="avl_tree.py"
def insert(self, val):
    """Insert node"""
    self._root = self.insert_helper(self._root, val)

def insert_helper(self, node: TreeNode | None, val: int) -> TreeNode:
    """Recursively insert node (helper method)"""
    if node is None:
        return TreeNode(val)
    # 1. Find insertion position and insert node
    if val < node.val:
        node.left = self.insert_helper(node.left, val)
    elif val > node.val:
        node.right = self.insert_helper(node.right, val)
    else:
        # Do not insert duplicate nodes, return
        return node
    # Update node height
    self.update_height(node)
    # 2. Perform rotation operation to restore balance to the subtree
    return self.rotate(node)
```

=== "C++"

```cpp title="avl_tree.cpp"
/* Insert node */
void insert(int val) {
    root = insertHelper(root, val);
}

/* Recursively insert node (helper method) */
TreeNode *insertHelper(TreeNode *node, int val) {
    if (node == nullptr)
        return new TreeNode(val);
    /* 1. Find insertion position and insert node */
    if (val < node->val)
        node->left = insertHelper(node->left, val);
    else if (val > node->val)
        node->right = insertHelper(node->right, val);
    else
        return node;    // Do not insert duplicate nodes, return
    updateHeight(node); // Update node height
    /* 2. Perform rotation operation to restore balance to the subtree */
    node = rotate(node);
    // Return the root node of the subtree
    return node;
}
```

=== "Java"

```java title="avl_tree.java"
/* Insert node */
void insert(int val) {
    root = insertHelper(root, val);
}

/* Recursively insert node (helper method) */
TreeNode insertHelper(TreeNode node, int val) {
    if (node == null)
        return new TreeNode(val);
    /* 1. Find insertion position and insert node */
    if (val < node.val)
        node.left = insertHelper(node.left, val);
    else if (val > node.val)
        node.right = insertHelper(node.right, val);
    else
        return node; // Do not insert duplicate nodes, return
    updateHeight(node); // Update node height
    /* 2. Perform rotation operation to restore balance to the subtree */
    node = rotate(node);
    // Return the root node of the subtree
    return node;
}
```

=== "C#"

```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Insert}

[class]{AVLTree}-[func]{InsertHelper}
```

=== "Go"

```go title="avl_tree.go"
[class]{aVLTree}-[func]{insert}

[class]{aVLTree}-[func]{insertHelper}
```

=== "Swift"

```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insertHelper}
```

=== "JS"

```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insertHelper}
```

=== "TS"

```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insertHelper}
```

=== "Dart"

```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insertHelper}
```

=== "Rust"

```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insert_helper}
```

=== "C"

```c title="avl_tree.c"
[class]{AVLTree}-[func]{insert}

[class]{}-[func]{insertHelper}
```

=== "Kotlin"

```kotlin title="avl_tree.kt"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insertHelper}
```

=== "Ruby"

```ruby title="avl_tree.rb"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insert_helper}
```

=== "Zig"

```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{insert}

[class]{AVLTree}-[func]{insertHelper}
```

2.   Node removal

Similarly, based on the method of removing nodes in binary search trees, rotation operations need to be performed from the bottom up to restore balance to all unbalanced nodes. The code is as follows:

=== "Python"

```python title="avl_tree.py"
def remove(self, val: int):
    """Remove node"""
    self._root = self.remove_helper(self._root, val)

def remove_helper(self, node: TreeNode | None, val: int) -> TreeNode | None:
    """Recursively remove node (helper method)"""
    if node is None:
        return None
    # 1. Find and remove the node
    if val < node.val:
        node.left = self.remove_helper(node.left, val)
    elif val > node.val:
        node.right = self.remove_helper(node.right, val)
    else:
        if node.left is None or node.right is None:
            child = node.left or node.right
            # Number of child nodes = 0, remove node and return
            if child is None:
                return None
            # Number of child nodes = 1, remove node
            else:
                node = child
        else:
            # Number of child nodes = 2, remove the next node in in-order traversal and replace the current node with it
            temp = node.right
            while temp.left is not None:
                temp = temp.left
            node.right = self.remove_helper(node.right, temp.val)
            node.val = temp.val
    # Update node height
    self.update_height(node)
    # 2. Perform rotation operation to restore balance to the subtree
    return self.rotate(node)
```

=== "C++"

```cpp title="avl_tree.cpp"
/* Remove node */
void remove(int val) {
    root = removeHelper(root, val);
}

/* Recursively remove node (helper method) */
TreeNode *removeHelper(TreeNode *node, int val) {
    if (node == nullptr)
        return nullptr;
    /* 1. Find and remove the node */
    if (val < node->val)
        node->left = removeHelper(node->left, val);
    else if (val > node->val)
        node->right = removeHelper(node->right, val);
    else {
        if (node->left == nullptr || node->right == nullptr) {
            TreeNode *child = node->left != nullptr ? node->left : node->right;
            // Number of child nodes = 0, remove node and return
            if (child == nullptr) {
                delete node;
                return nullptr;
            }
            // Number of child nodes = 1, remove node
            else {
                delete node;
                node = child;
            }
        } else {
            // Number of child nodes = 2, remove the next node in in-order traversal and replace the current node with it
            TreeNode *temp = node->right;
            while (temp->left != nullptr) {
                temp = temp->left;
            }
            int tempVal = temp->val;
            node->right = removeHelper(node->right, temp->val);
            node->val = tempVal;
        }
    }
    updateHeight(node); // Update node height
    /* 2. Perform rotation operation to restore balance to the subtree */
    node = rotate(node);
    // Return the root node of the subtree
    return node;
}
```

=== "Java"

```java title="avl_tree.java"
/* Remove node */
void remove(int val) {
    root = removeHelper(root, val);
}

/* Recursively remove node (helper method) */
TreeNode removeHelper(TreeNode node, int val) {
    if (node == null)
        return null;
    /* 1. Find and remove the node */
    if (val < node.val)
        node.left = removeHelper(node.left, val);
    else if (val > node.val)
        node.right = removeHelper(node.right, val);
    else {
        if (node.left == null || node.right == null) {
            TreeNode child = node.left != null ? node.left : node.right;
            // Number of child nodes = 0, remove node and return
            if (child == null)
                return null;
            // Number of child nodes = 1, remove node
            else
                node = child;
        } else {
            // Number of child nodes = 2, remove the next node in in-order traversal and replace the current node with it
            TreeNode temp = node.right;
            while (temp.left != null) {
                temp = temp.left;
            }
            node.right = removeHelper(node.right, temp.val);
            node.val = temp.val;
        }
    }
    updateHeight(node); // Update node height
    /* 2. Perform rotation operation to restore balance to the subtree */
    node = rotate(node);
    // Return the root node of the subtree
    return node;
}
```

=== "C#"

```csharp title="avl_tree.cs"
[class]{AVLTree}-[func]{Remove}

[class]{AVLTree}-[func]{RemoveHelper}
```

=== "Go"

```go title="avl_tree.go"
[class]{aVLTree}-[func]{remove}

[class]{aVLTree}-[func]{removeHelper}
```

=== "Swift"

```swift title="avl_tree.swift"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{removeHelper}
```

=== "JS"

```javascript title="avl_tree.js"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{removeHelper}
```

=== "TS"

```typescript title="avl_tree.ts"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{removeHelper}
```

=== "Dart"

```dart title="avl_tree.dart"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{removeHelper}
```

=== "Rust"

```rust title="avl_tree.rs"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{remove_helper}
```

=== "C"

```c title="avl_tree.c"
[class]{AVLTree}-[func]{removeItem}

[class]{}-[func]{removeHelper}
```

=== "Kotlin"

```kotlin title="avl_tree.kt"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{removeHelper}
```

=== "Ruby"

```ruby title="avl_tree.rb"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{remove_helper}
```

=== "Zig"

```zig title="avl_tree.zig"
[class]{AVLTree}-[func]{remove}

[class]{AVLTree}-[func]{removeHelper}
```

The node search operation in AVL trees is consistent with that in binary search trees and will not be detailed here.

7.5.4   Typical applications of AVL trees

  • Organizing and storing large amounts of data, suitable for scenarios with high-frequency searches and low-frequency intertions and removals.
  • Used to build index systems in databases.
  • Red-black trees are also a common type of balanced binary search tree. Compared to AVL trees, red-black trees have more relaxed balancing conditions, require fewer rotations for node insertion and removal, and have a higher average efficiency for node addition and removal operations.